Altogame's vision is to change the way people innovate and collaborate

Applied Games

Altogame virtual environment is a cost-effective, online tool that helps to generate new ideas fast and efficiently.

Altogame integrates modern technology with advanced behavioral design.

Altogame utilizes opportunities that can only be celebrated in the virtual world such as anonymity and an arts based methodology as a means to help people unleash their creative potential.

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Altogame services

Workshops

The aim of Altogame Workshops is to help participants to reach a new level in creative problem solving and collaboration.

Participants produce novel and innovative ideas to their real life challenges, and learn new work skills.

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Tailored solutions

The Altogame platform is a new generation of game-based collaboration software.

Altogame is ready to use but as a platform it can also easily be tailored to customer needs. It has numerous potential application areas. Contact us to discuss more.

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Training and Coaching

Altogame Innovation Agent -program enables to create a culture of innovation and change.

Participants learn how to act as creative and lean change agent in a system and to apply these skills and understandings within their own work context and organisation.

Additionally we offer customized programs.

Altogame is different

Altogame behavioral concept draws on Dr Eija Mäkirintala ́s scientific research and the unique coaching method she has developed. The overall goal is to provide an experience enabling participants to go beyond the obvious together. Learn more

We use arts to help people to unleash their creative potential. Check our Art Exhibition

Testimonials

Graham Welch (Professor, Chair of Music Education, University College London, Institute of Education) states ‘I like the novelty of the design in that it allows participants to (a) be anonymous and (b) be able to interact as part of the group. This provides a potentially safe space to explore ideas and also relationships. Having a focus on a piece of modern (accessible) art, I.e., something external to the participant individual, is also a great positive as this supports a process of discussion and analysis that should be less emotive than in a normal workplace setting.’

Andy Salmon (Interim Dean and Pro Vice Chancellor, Anglia Ruskin University, Cambridge) states ’Our collaboration with Altogame is really fruitful. Their innovative approach does several essential things. First and foremost it asks the key questions in the most active and stimulating ways. Secondly it engages the self as the primary creative unit; this appeals directly to arts, humanities and creative technologists. Lastly, I think the international perspective, particularly the Finnish one, is of real value.’

Mika Niemelä, CEO, Mediware: ‘My team, after playing one of AltoGame’s games for just 45 minutes, was able to generate more ideas than in a whole year.’