Altogame's vision is to change the way people learn, collaborate and innovate together

Applied games and simulations

Altogame is a game changer – it breaks down barriers and enables to go beyond the obvious together. Altogame embraces diversity and inclusion – the one of main sources of creativity and innovation  

Altogame is a massive multiplayer platform enabling new type of applied games and simulations. With it’s cost-effective, online platform you can generate new ideas and solutions or practise complex human interactions fast and efficiently.

Altogame’s unique feature set offers a non hierarchical, level playing field encouraging creativity and trying out new ideas and behaviors. The benefits can be transformative.

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Lateral Gallery, innovation and collaboration in action

Altogame offering in applied games, simulations and services

Altogame facilitated workshops

The aim of the facilitated Altogame Workshops is to help participants to reach a new level in creative problem solving, innovation and collaboration.

Altogame workshop may also be used as a creative module of a wider workshop arrangement. The target is typically to unleash participants’ creative potential, engage wider group of stakeholders or get people out of their normal (often mechanistic) pathways.

Participants produce novel and innovative ideas to their real life challenges, and learn new work skills. We also train the participants to use our applied games in their daily work efficiently.

Please, contact us to learn more.

Altogame game based solutions

Better outputs by harnessing everybody´s brainpower – Embracing diversity, inclusion and accessibility by removing normal barriers with Altogame virtual tools

Altogame´s virtual 3D platform transforms the way people innovate, collaborate and learn. It breaks down barriers, fades out hierarchy and bias providing a level playing field for innovation and learning.

Altogame includes ready to use scenarios and tailored solutions. Tailored solutions can be used in numerous potential application areas.

For example, in health care sector the use cases may relate to improving operational safety and efficacy, enhancing customer/patient experience, increasing workforce mobility and employee engagement and satisfaction.

Please, contact us to discuss more.

Training and executive coaching

See new (katso uutta)!

Altogame Innovation Agent -program enables to create a culture of innovation and change.

Participants learn how to act as creative and lean change agent in a system and to apply these skills and understandings within their own work context and organisation.

Our executive coaching methods are derived from Eija Mäkirintala’s scientific research, how to integrate continuous top performance and well-being. Innovative and creative approach is an integral part of our coaching. Our target is to help people to unleash their true potential.

Our approach is systemic, lean and agile. More than 10 years we have coached the importance of agile and lean self-leadership which is the key element of top performing teams and organisations.

Additionally we offer customized training programs. Please contact us to learn more.

We offer training and coaching in Finnish and English.

Altogame - Behavioral design based on science

Female character in Altogame

Altogame is different

Altogame behavioral concept draws on PhD Eija Mäkirintala ́s scientific research and the unique coaching method she has developed. The overall goal is to provide an experience enabling participants to go beyond the obvious together. Altogame creates a level playing field free of organisational barriers, hierarchies, biases and other limiting factors.

We use arts to help people to unleash their creative potential. Check our Art Exhibition

Male character in Altogame

Altogame - Get in touch

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Olli and Eija

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Graham Welch (Professor, Chair of Music Education, University College London, Institute of Education) states ‘I like the novelty of the design in that it allows participants to (a) be anonymous and (b) be able to interact as part of the group. This provides a potentially safe space to explore ideas and also relationships. Having a focus on a piece of modern (accessible) art, I.e., something external to the participant individual, is also a great positive as this supports a process of discussion and analysis that should be less emotive than in a normal workplace setting.’

Andy Salmon (Interim Dean and Pro Vice Chancellor, Anglia Ruskin University, Cambridge) states ’Our collaboration with Altogame is really fruitful. Their innovative approach does several essential things. First and foremost it asks the key questions in the most active and stimulating ways. Secondly it engages the self as the primary creative unit; this appeals directly to arts, humanities and creative technologists. Lastly, I think the international perspective, particularly the Finnish one, is of real value.’

Mika Niemelä, CEO, Mediware: ‘My team, the same team, after using Altogame for just 45 minutes, was able to generate more ideas than in a whole year.’