How to purchase?
Please register Altogame account using our Control Panel. Registering will not require any credit cards. We’ll create a game account for you and you can start your eExperiental Learning by purchasing organization specific license packages. You will see details of packages after registering. Through Control Panel you can check and modify your account details.
Purchase required license packages and make payments securely through credit cards and/or PayPal. (Prices exclude VAT. VAT will be added when necessary).
We offer coaching and facilitation related to the methods and theories used in the Altogame. We possess substantial experience on working with different teams and organizations as well as coaching.
We can develop a tailored learning simulation or collaboration game for your specific application.
Please see our contact details for further information or send message firstname.lastname@example.org.
After purchasing you may link the license to your existing organization or create a new one.
You can start immediately by creating teams and inviting players. As organization manager you can create game accounts and manage your teams according to the purchased license package. You can also grant team manager rights. Team managers can create their own teams and arrange game shows (allowed by license package).
Creating teams is easy. You only need to send a link to the new team or invite participants via email. Participants will get all invitations from email@example.com.
Altogame supports Windows 7, OSX 10.11.8 and above.
Installation and updates
Altogame is a web service and gaming environment. You only need to install the Altogame from our site in order to start the client. The installation takes about 15 seconds. After this, everything else is automated. Synchronizing the data for the first time may take longer depending on your network connections. Updates are much faster. The required disc space is ca. 250Mb.
NEVER download Altogame from other location. If you have problems with downloading, please check first that your web browser, firewall and company IT policies allow downloading.
Graham Welch (Professor, Chair of Music Education, University College London, Institute of Education) states ‘I like the novelty of the design in that it allows participants to (a) be anonymous and (b) be able to interact as part of the group. This provides a potentially safe space to explore ideas and also relationships. Having a focus on a piece of modern (accessible) art, I.e., something external to the participant individual, is also a great positive as this supports a process of discussion and analysis that should be less emotive than in a normal workplace setting.’
Andy Salmon (Interim Dean and Pro Vice Chancellor, Anglia Ruskin University, Cambridge) states ’Our collaboration with Altogame is really fruitful. Their innovative approach does several essential things. First and foremost it asks the key questions in the most active and stimulating ways. Secondly it engages the self as the primary creative unit; this appeals directly to arts, humanities and creative technologists. Lastly, I think the international perspective, particularly the Finnish one, is of real value.’
Mika Niemelä, CEO, Mediware: ‘My team, after playing one of AltoGame’s games for just 45 minutes, was able to generate more ideas than in a whole year.’
Experienced facilitator: ‘Altogame is the most ambitious facilitation tool, I have ever seen’
Lateral thinking is solving problems through an indirect and creative approach, using reasoning that is not immediately obvious and involving ideas that may not be obtainable by using only traditional step-by-step logic. The term was coined in 1967 by Edward de Bono.